The act of rushing to your job to take a crap or staying late to take a crap on company time. This is especially satisfying when you leave your house in the morning, already needing to take a crap and holding it in to go at work...on the clock.
I really had to take a dump this morning, even before getting in the shower, but I held it so I would be crappin on the clock.
Created by Patrick May, a man who checked a Japanese chatroom. The Japanese people, although they spoke english well, had some unique and interesting grammar. It influenced Patrick's grammar, and he invented " absolute crappin' "
I'm having an absolute crappin' day.
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I think this TV show is absolute crappin'.
To ask what kind of shit is going on here, like 'Hey, what's happening?' Except for 'happening' evolved from the lingo of drunk male friends trying to impress each other with smart comebacks, to crappenin'.
Jered: Oh, here comes Paul! (Groans)
Mike: He's such a wannabe boner!
Paul: Hey guys! What's crappenin'?
Jered: Get bent, Paul!
Paul: Squeeeeeeeee! (With tears pouring down face, runs out of the yard and cries like a woman in the men's restroom.)
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.