v. A term used to describe a certain marijuana smoking technique-- particularly with a pipe.
"Cherry Bombing" is used when either the lighter is low on fluid or a lot of heads are in the cycle; and the group passes the pipe without lighting it until needed.
Also works when you only have matches. Also applies to situations where you want to get a quick smoke.
BACKGROUND INFO:
After the first person lights the pipe, the weed (as any righteous pot head knows) is usually still burning. "It's cherry" means it's burning, and the ligher is not needed. By tapping the carb of the pipe the burning weed is fed more oxygen and allows more weed to catch flame. The opposite of "it's cherry" is "it's cash".
>>>In this way you can sustain a bowl without lighting it more than a few times until it is out.<<<
--Jeff: "Anyone have a lighter?"
ALL: "No." ((everyone looks around for a lighter))
--Jeff: "Found one! Sorry it was in the washer, and the fluid is almost out. I guess we'll be cherry bombing it tonight."
******************
--Jordan: "We were cherry bombing the rest of our bag outside, it was freezing cold!"
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.