A cool ,goofy, genuine individual. Spends most of her time in the house but slays when she goes out occasionally. Loves to laugh and makes others laugh unintentionally.She's really fun to hang out with.If/when you find her cherish her she's special, trust me...she's a true queen to hold onto.
Aghata's are the golden retrievers of people. When they first meet someone, they may be kind of shy at first, but once they get to know you, they won't ever want to leave you. Aghata is smart, chaotic, social (until they get tired of people), beautiful, and an amazing friend to have. You can trust Aghata to keep secrets and to care about your problems and interests. Aghata will comfort you when you are sad by telling jokes.
"Having an Aghata is something you will never regret." - Anonymous2019
Small rural town that dreams big. Snooty people inhabit it yet there are a few that are completely genuine. Nice place to grow up yet you have to leave so as to make something of yourself.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.