Tayden is a really nice girl. She willmake your eyes pop out of their sockets and roll away. She is passionate to learn and she is extremely gifted. Tayden’s are usually badass and very cute, as well.
Tayden’s are names usually on boys but are very cute on a girl.
The one everyone wants to be around and while he pulls the hottest girls in school he also has a lot of money. Tayden is an all around bad ass with more people anyone could ask for on his side
He's a player. He talks to all the girls and wants them for himself. He gets really jealous when other guys talk to him girls. But he also can be nice at times.
Taeden is a person who is shy but once you get to know them they break out of there shell and are actually outgoing. They are loyal, smart, kind, and sweet. They will treat you like a queen. But if you ever break a Taeden's heart it will take a lot of convincing and he will ignore you and pretend to move on. But deep inside he's sad. He plays a lot of video games and tries his best.
Dude#1 I thought you said Taeden was outgoing?
Dude#2 He is just get to know him he will break out of his shell eventually
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."