A recluse is someone in isolation who hides away from the attention of the public, a person who lives in solitude, i.e. seclusion from intercourse with the world.
A sexual orientation that develops in heterosexual individuals as a symptom of being so incredibly down bad that even traps appear to be worthy sexual partners.
Person 1: I'd hit that.
Person 2: BRO! That's a trap!
Person 1: Yeah, but I am so down bad that I am low key ok with that.
Person 2: Dude! That's reclusive homosexuality.
Reclusive often refers to as being shut out of the world.
-someone who is reclusive is someone who never goes outside, someone so lonesome, and full of darkness
-someone who recently has had a loss; in need for loneliness and the peace of their own comfort
-Often reclusive people live in a old rustic house that hasn't been properly cared for in years
-Reclusive Scene: Lights are off and it looks like no one is home, curtains are down and the person living there doesn't ever say hi or greet the neighbors
All Ms. Franny does all day is sit in her house with the curtains down and the lights off, she is very reclusive.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.