Ya’at’eeh is how the Navajo greet each other. It is always accompanied with a hand shake, and, if the peopledon't know each other, it is usually followed with a real introduction.
Literally means: It is good or it is well.
Additionally, “Yá’át’ééh abiní” is the way to say good morning in Navajo.
It can also be used with ‘shił’ as in ‘shił yá’át’ééh’ to mean ‘I like it.’
Two bros meet at a party and grab hands to shake, one of them saying ya' at' eeh in greeting. When everyone else is like Da Fuq they just grin and flash their tribal tats. They know what's up.
The magic words that the Witch Doctorwill give you to cause someone to fall in love with you.
I told the Witch Doctor I was in love with you. I told the Witch Doctor I was in love with you. And then the Witch Doctor, he told me what to do he told me: Ooh Eeh Ooh Ah Ah Ting Tang Walla Walla Bing Bang.
A safe answer, for when you are in a sticky situation. When you are not sure if you want to do what they are asking. Also a lazy way to answer any question. Can be used for every question, for it means... Yes, No, Maybe, or just Eeh itself.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.