Ditha is a person that you can find one in a million if you're there and have no one with you that person will be there that person is very touchy very skilled very loving
Dita is a really fun girl, she is funny, out-going, loyal and strong. She might sometimes overrract some things but she is an amazing friend who is always there when you need her and helps you with anything you need. Shes pretty and doesnt need makeup to look pretty.
Oh who is that girl walking around so confidently?
Oh that's just dita! Don't you know?
World's smartest person. Loved by everyone and cares a lot for others. Dishanth's are easy going and spiritual, they have, in depth knowledge about human behaviour, treat them right and they treat you better. Dishanth's are brave and are not afraid of anything. Dishanth's are hardworking, like to get things done and dusted. They are strong and have good interest in school and helping. If you are friends with a Dishanth, you are very lucky.
World's smartest person. Loved by everyone and cares a lot for others. Dishant's are easy going and spiritual, they have, in depthknowledge about human behaviour.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."