When a man has low self-esteem and latches on to the first piece of scuz that looks in his direction at a bar. This illness usually results in the dismay of subject's friends as well as an over-inflated sense of accomplishment
Look at the pig Joe is talking to. My god, his vaginal complacency is at it's all time worst.
Refers to a class of complacent individuals generally unbothered by the state of social, political, economic, or environmental injustice that surrounds them. Such individuals are typically anesthetized by media influences like movies cable TV, magazines, and related consumerism.
We could tell that the women were members of the complacent class as they drove to church in their Hummer SUV after spending the day eating Big Macs and shopping at the mall next to the coal fired power-plant.
Content in the face of one's own, albeit with effort and participation, reversible demise.
Although humans possess the necessary critical thinking and problem-solving skills to alter the ever so grimfate of the planet, they dissent in denial and refusal from the dark complacent well of apathy unto the destruction of the planet.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.