Brillers is a lifestyle... a state of mind. A variation of brilliant and similar to dope and wow, "brillers" is a fresh way of expressing amazement, reverence, and pride. It can also be used as a prefix when combined with linguistic units like -licious.
Yo, that ish is brillers.
Mmmm, that was brillerlicious.
BRILLERTINGS!
In the late 1700's, the founding fathers set to writing a code. It was of primary importance and caused the delay of another infamous document: The Declaration of Independence. This code was the Bro Code, and those who honor its name are given the title Bremiller (or Bromiller).
The enemy that comes for you when you are in the clouds. The brotillery consist of a group of creatures (who knows what they are exactly) who will kidnap you and keep you prisoner in their dungeon. You can also hear their swords and armor clank in the distance when they come for you.
OH NO MAN I HEAR THE CLANKING DUDE! I THINK THE BROTILLERY IS COMING TO LOCK ME UP IN THE DUNGEON!
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.