When someone, typically named Andrew, ignores the current situation only to ask what just occurred afterwards. This is applicable to missing entire topics in conversations and important events.
Me: "…and that's why I am afraid of SpongeBob"
Andrew: "What? I wasn't listening. What happened?"
Me: "Andrew moment"
This would be when you have that situation where you drop a roll of something on the floor and as it rolls away it un-ravels what ever the contents of the roll was ...leaving you the to complete the arduous task of 're-rolling' except this bit is not like in the advert...
Andrex moment
Examples can include:
Bathroom setting - loo roll X-ray or hospital setting -
When a person stops paying attention to a discussion, conversation, presentation, or similar, then has to ask for information to be repeated. Especially applicable to people named Andrew.
Me: ... so anyway that's how I metyour mother.
Andrew: What? What happened? Could you say that again?
Me: Andrew Moment.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.