(noun)
A person (purposeful Buzzkill) who weaponises niche or overly specialised—often out-of-context, incorrect, inaccurate, or incomplete—medical information as social currency. They deliver unsolicited, alarmist health warnings to satisfy a narcissistic need for superiority, establishing a moral hierarchy in which they are the enlightened expert and everyone else is an uninformed consumer. The behaviour functions entirely as a performative ego boost, masked as public advocacy.
(Jordan is happily eating a hot dog at a backyard barbecue.)
Alex: "You know, eating processed meats is incredibly reckless. The sodium nitrites actively mutate your cells and cause an immediate spike in your LDL cholesterol, which..." (continues spewing medical info no one asked for or cares about)
Jordan: (Lowers hot dog, looks Alex dead in the eye) "Man, shut the fuck up. You’re being a textbook Righteous Social Media Health Services Narcissist. Weaponising and mansplaining unsolicited medical bullshit no one cares about, just to ruin something everyone else is enjoying for a quick ego boost. It's pathetic.”
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.