The one we all hate, who is never content not being the center of attention. Every story told near this guy gets a response of what he would've done, how you screwed up, or a whitty use of math/science to assert him dominance.
I was talking to Carl about an episode of Breaking Bad and he lectured me about all the science that's wrong with the show, while using words he knows that I don't know, just to show how he is the smartest guy in the room and I am not
Smaste -(smell/taste) - can be experienced from a distance that no human is capable of imagining. It brings thoughts of a maggot infested wound from some kind of flesh rotting disease. It's smell, flavor, and appearance all blend into one unsettling heap that even the depths of helldon't want.
The plumber said under my house was so horrible he could smaste it.
I don't know what happened in that house but you could smaste it 3 blocks away.
Oh my god when that guy farted in the elevator everyone could smaste it. It was awful.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.