"Alla goccia" means drinking something in one gulp, usually used for alcoholic beverages but it's not necessary.
Derived from the Italian language and used usually in Italian, Catalan and sometimes English.(Like Bravo, Vino or Ciao).
Can be used as a celebrative word before drinking, like cheers, salute or cin cin.
Examples:
Oliver: Man wanna get something to drink at the pub?
Mark: Can't do, I have work to do but we can have both a shot of vodka.
Oliver and Mark:Alla goccia!
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She used to drink alla goccia all the times.
Gocce is a game which is best described as a hybrid between golf and bocce ball.
It is similar to golf in that instead of simply rolling the ball back and forth on a uniformed playing surface, the jack (small white object ball) can be thrown anywhere.
Therefore, when the jack is far away and on an uneven surface, high lob shots and pitch shots that create minimal roll are preferred.
This game works best on a large lawn or beach that is not level, with small mounds and hills for added rolls and breaks.
You can play to whatever score you wish, with the same scoring system used in traditional bocce ball.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.