A game of masterbrains that takes more skill than luck! All you need to perform is five dice, a yatzee pad and a friend (sooon to be an ex-friend...). You get three throws, and try to get things like "three of a kind", "full house", "straight" and so on. The best thing you can get is "YATZEE" (correct, same as the name of the game) when all five dice are showing the same thing. For this you get the incredible 50 points (!!) and for a short second, you catch a glimpse of heaven...
Yitzella is a really good friend, she will always be there when you need her. She is a very caring, loving and supporting person. No matter what time or day you call her, when you are in need, she will be there. If you don’t giver her the attention she needs, she will walk away, and when she does, you’ll regret you did not realize her value before.
a girl who cries a lot and can’t decide her own future. She is always uncertain but has lots of love to give. She loves sad woman music and crying any time she can. She is passionate about films that make her cry. Feels emotions all at once but none at all.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.