My friendalways says: "_____ is plarping me right now." which means "_____ is upsetting me right now." but to me, it sounds like he is trying to say "_____ is fucking me right now" or weirdly bleep out the word fucking
as in "farting about": A series a needless/inane tasks which are undertaken by the 'parper' prior to going to the pub/cinema/airport etc... such as reorganising the location of house keys, tobacco, lighter in ones bag/pockets for no real reason, checking each room in the house for no reason, indesision of which scarf/hat to wear, whether to take a hat/scarf or not, and which bag to put them in, if taken. Which ultimately results in missing the 1st 15 minutes of the film, missing the flight etc... (it's a chick thing!)
Dave: "c'mon Olive, the films starts in 10 minutes"
Olive: "I'm coming, two minutes"
Dave: "c'mon Olive, the films starts in 5 minutes"
Olive: "I'm coming, one minute"
Dave: "c'mon Olive, the films starting"
Olive: "We're going to miss the start!"
Dave: "well if you didn't spend so much time parping around we'd have got there on time"
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
Modified derivative of granola.
"I need more crunchy guys in my life. I'm so tired of dating preppymetrosexual assholes."
"I'm heading out to the crunchy store to pick up some fair trade chocolate and tea tree oil, do you need anything?"
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.