1) A players health is such that upon being killed in a multiplayer game they explode into many gibs and giblets (peices of simulated flesh and gore). (Quake 1)
2) A game mode where every weapon (usually only a hitscan railgun/ASMD) instantly kills the player in one shot. (Started in Quake 2 and popularised as a mutator in Unreal Tournament)
3) Finding yourself at the bottom of a chasm/lava/force field and being instantly turned into gibs when you touch the bottom.
I was playng instagib the other day when I totally owned some guys when they lined up and I instagib'ed 4 people in a row!
So I was running around and a spammed a rocket into a door and it slapped this poor sucker in the face. I then jumped off the top of the level and instagibbed him with my railgun as I was falling. Dont think he had time to blink!
The act of being killed exceeding quickly. Standardly 1 shot. But in games lacking an 'instagib rifle' (or evenanything resembling a gun) is usually taken to mean death in <1-2 seconds.
Unreal: The server had instagib enabled last night. Twas so chaotic my head was reeling after a few rounds.
Battlefield: That guy killed me as soon as I turned the corner.
Defense Of The Ancients: Care man, they will instagib you if you go too far alone.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
Modified derivative of granola.
"I need more crunchy guys in my life. I'm so tired of dating preppymetrosexual assholes."
"I'm heading out to the crunchy store to pick up some fair trade chocolate and tea tree oil, do you need anything?"
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."