Going negative in For Honor with a four-stack of crutch characters and accidentally winning Dominion matches. This is usually achieved by getting justly team-wiped in two seconds at the beginning of the match. This causes For Honor’s flawless game mechanics to give you
minion lane for the duration of the match by only spawning in a few enemy minions each wave. After the enemy team finally dies collectively, they will get one large wave of minions. After the enemy team holds
minion lane for approximately four seconds, your team will spawn in seven minions that will annihilate the forty enemy minions holding
minion lane in ten seconds. Due to these one sided
minion spawns, the enemy team will be forced to sacrifice a
player (or
two) to clear
minion lane an absurd amount of times to no avail. With no need to touch
minion lane, your rather unskilled team can keep tossing yourselves at the
player-captured zones while only surviving longer than ten seconds due to your team’s aforementioned hero composition. This stalls the enemies’ points, while your team shoots up the scoreboard with points generated from minion lane and causing the score to end around 1,267 to 943. Most of these matches end with one of the enemy players getting four-man ganked by your team, while a Black Prior pops “Oath Breaker”(that he only just unlocked the spawn before), allowing your team to negate his revenge and kill him instantly.
“We managed to hold zones A and C the majority of the match against their two Shugokis, Black Prior, and Hitokiri. Our Gryphon cleared zone B twelve times, only for their minions to spawn and take it on his way back to assist at a zone. I hate the bad
player meta and wish these
bash oriented characters fed revenge.”