Zantia is such an amazing person with that look that just makes you want to burst out smiling. She is a mysterious person and no one really knows what she thinking, she always has a trail of boys running after her.
a very special person that will always be by your side but only when your making good decisions. Thay are also very intelligent and caring. If you ever meet a person named zyania make sure to give them a chance even maybe be best friends with them.
zantia is one of those girls who look happy all the time but really isn’t.
she’s the girl that everyone will go to for advice.
she’s also the quiet kid that nobody ever notices.
most the time zantia is hiding her pain behind a fake smile because she doesn’t want to hurt anyone she cares about.
she cares for her family and friends a lot, she’s a girl who doesn’t like fighting but will if she has to.
Zantia is a person you want to get to know, it may take a while but she’s a person you want on you side.
“Who’s That?”
“Oh that’s zantia, she’s actually really sweet when you get to know her”
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.