When someone's listening to hard rock/heavy metal reaches to an epic level, normal headbanging can't coupe with the sheer power of it. That's when windmilling comes to play.
Goes great if the person has long hair and a brain as strong an Air Force pilot's ('cause it'll gives you some fucking powerful headaches if you're not careful).
Windmill headbanging, harder to do but much more fun to watch than normal headbanging.
"Fuck, man! Listening to Amon Amarth, Morbid Angel and Cannibal Corpse is giving me the urge to windmill my head off!"
When you propel your man meat in a circular motion mimicking that of a helicopter or a windmill. When inertia has reached its apex one may exert their cosmic dong clock onto un-expecting objects and/or bystanders. Perfected by Willy Nelson in the late 1980's, this of course inspiring his hit single "whip that sausage right round."
Slapper: Well my good sir, due to the omega Windmill Dick Slap I had bestowed onto your forehead, you had slipped into a coma for 27 years 36 days only to be awoken by yet another Windmill Dick Slap to your forehead. And that my friend is why your head hurts.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.