A Technicity is a technical ethnicity. Group identification by a brand or social media exclusivity with its own standards and subculture. It extends the old style brand loyalty people once had for cars and appliances to entire lifestyles. The people who choose lifestyle products prefer an entire social environment made up of other users of the same lifestyle products.
It isn't only brands. A technicity can revolve around special interest social media which excludes people of all other interests.
Sometimes the behavior of technical adherents reaches religious levels of dedication, exclusion and criticism.
This is similar to how old school ethnic neighborhoods formed and were maintained. But is based on lifestyles created around technical products.
Have you ever noticed that Apple and Tesla users are kind of a technicity? They're like a cult that prefers to only associate with other users like themselves.
Whoa. The people in that sewing group are a serious technicity.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.