Sevcan is (mostly) a girl‘s name who is unique and astoundingly beautiful. She is the one, who cheers up everyone with her positivism and laughter. Her problem solving skills are protruding. If you have a secret, you can tell Sevcan. She will take it to her grave, even the worst ones. If you need someone to have your back, ask Sevcan. If you just want to have a good time, go to Sevcan!
Person A: Oh shit, I might have rob someone. I don’t know what to do!
Sevcan: Take a Deep breath. I will be your alibi. Let’s go home and watch your favorite movie.
Person A: Omg thanks! And you’re so beautiful btw. !!
Adam Sevani is the brother of V Sevani from the boy band NLT. He was recently in the sequel to Step Up called Step Up 2:The Streets. He played a character called "Moose". He is now in a dance competition YouTube against Miley Cyrus and her friend Mandy. Adam is kicking their booties!
Person 1:"Hey girl, did you see that Step Up 2 movie?"
Person 2:"Yeah and that guy 'Moose' what's his name?"
Person 1:"I think it was Adam Sevani. Girl he is soo damn fine!"
Person 2:"Girl I know. And his dance moves are the shiznit!"
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.