n. To scrub around; to live in a dorm environment; committing acts such as wearing dirty clothes, living in a mess, or just being a normal college kid in a dorm.
Person1: Dude, weren't you wearing that yesterday?
Person2: Yeah man, I don't have enough quarters to do laundry. I spent my last few dollars on a pack of cigs.
Person1: SCUM LIFE!
The Scum Lifestyle Movement is the principle of action, the structure of belief and the ideology that opposes the mind-set of western civilization, its total technological & ecological enslavement by the world elite and its secret societies.
It stems from individual anarchism and guerilla warfare tactics, and is interpreted differently for each individual member. Born in the southern boondocks of Ontario,Canada sometime during the mid-1990's. Its devine path of life is spiritually & physically adapted in the seeking of broader horizons in the dawn of the apocolypse. To seek freedom through salvation and abandon all so-called civilized dominion. -to tear down society, and let the forest take back the earth.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.