A late night lenny is a term used to describe an individual who comes out of hiding in the darkness of night. They are most likely to believe in aliens and any conspiracy theory that is topical at the time. Whilst claiming to be the friend of everyone, secretly, under the spell of the Uncle Cunty, they plot the demise of the local repeaters. Whilst sometimes confused with a cockroach, a late night lenny is different in that they will not survive if put into a microwave oven.
You're such a late night lenny.
Q. How many late night lennys does it take to change a light globe? A. No one knows because when the light comes on they all scatter.
a minute late or a second slow — The epitaph for every stand up guy and hard man who dies with his boot on. They don’t die in their sleep or retire to become farmers. This is the Urban equivalent of a Viking Death without the hope of a Valhalla.
I’ll see you at the crossroads.
There in only one end for a hard man no matter how good he is: one day he will be a minute late or a second slow and he will die with iron in his hand and lead in his body.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.