1.That gnawing feeling that tells you that you willnever love any other as much as you loved the asswipe responsible for your broken heart.
2.Usually accompanied by feelings of self recrimination.
The only way to ease heartache is to make jokes about the ball licker who smashed your love to smithereens.
a complete waste of time. but it isn’t your choice. your heart is literally aching. it feels like there is a hole in your chest. or someone is screaming inside of you. it is usually caused by an asshole who you loved but didn’t love you back. that asshole made you think he did though
Emotional pain; the horrible feeling of a black hole sitting in your chest where your heart should be. Other feelings one may experience include a inability to catch one's breath and getting all choked up. Usually occurs after a breakup or when one is worrying excessively about something.
1. My boyfriendjust broke up with me, and I can barely breathe with this heartache in my chest.
2. I care aout my friends so much, and sometimes I worry enough so to give me heartache.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.