White Girl -Women crazy means that the part of the brain within that species is unbalanced and their humanoid component has been challenged where the white girl women make decisions that are for the most part irrational,illegal and unhealthy for those who in that relationship(s). When proper studied white girl women and not a mixed race but women mostly from the caucus mountains which Caucasians derive from, have a part of their brain which has been compartmentalized for a reptilian mind, now not all white girl women however you tell by their words actions and responses on where they are at mentally. When you experience white girl women crazy and you see they are using emotional techniques to get under your skin and play mind games to get you to change your position in an argument, it's safe to get out of that relationship and or contact a mental health specialist who is not white and to start a paper trail documents of all situations regarding them so you sue them.
That girl was cool until she didn't let her man express himself openly,now she's gonewhite girl women crazy.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.