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lobsterdog 

A strange animal that is rarely seen around Halloween. This animal always has a totally embarassed look about him/her.
I was in Petsmart the other day and saw a Lobsterdog
lobsterdog by petnut December 14, 2008

Lobsteritus 

A really bad sunburn that is so bad that it makes you "look like a lobster"
Girl: Aww, he's blushing!

Boy: No I'm not! I just have lobsteritus!

Lottering 

When you and a peer arrive at a work or school parking lot at about the same time and you pretend not to see them and stay in your car listening to the radio or doing some other fake busy work for no other reason than you don't want to walk in with them and have to chat awkwardly during the journey.
Sorry I'm late. I pulled in at the same time as that dumbass in shipping, so I had to do some lottering for awhile until he was inside.
Lottering by Wuzee October 20, 2009

loitering 

What punks, creeps, Ace Boon Coons, and Pachuco boys can be found doing outside pool halls, liquor stores, and 7-Eleven stores. Loitering involves standing somewhat still, posing like a tough guy, spitting on the sidewalk, and (if you're an Ace Boon Coon) occasionally shouting "Sheee-IT!" or "MO FO!"

Proprietors of businesses post signs that say "NO LOITERING." These signs can be found at better pool halls, liquor stores, and 7-Elevens in all major cities. They do this because if anything is bad for business, it's a slime ball punk or nose-picking creep or a greasy haired Pachuco or a shit-ass Blood or fat slob Crip standing outside your establishment.
Hector collects lucrative entitlements from the liberals because one of his ancestors was a conquistador. With no work to go to, he spends his afternoons loitering outside Mack's Liquor Store.
loitering by Cap'n Bullmoose October 11, 2007

loitering check

A dice roll in a Dungeons and Dragons game percipitated by the lack of any sort of productive action (generally during a non-combat roll playing scene)in which a D-20 is rolled and the score added to the charachters charisma modifier. The resulting score determines the nature of a seemingly random event to be experienced by the character. The exact nature of the event, and the range of the scores corilation to its outcome is generally at the discretion of the DM (Dungeon Master). Generally the following guideline is used.

1 Something very very bad happens.
2-7 Something bad happens.
8-15 Nothing happens.
16-19 Something good happens.
20 Something very good happens.
21+ Something insanely good happens.
Example 1.

DM: You make it to a town, what do you do?

Player: I go to the local tavern and get drunk.

DM: Roll me a loitering check.

Player: 1

DM: A great wyrm red dragon rips the roof off of the tavern that your sitting in, reaches down, picks you up, looks at you for a second, and then decides that you are the perfect snack, tosses you up in the air, catches you in her mouth, and swallows you whole. You suddenly find yourself standing on the banks of the river stycks faced by the god of the underworld... and he doesn't look happy.

Example 2

DM: You make it to a town, what do you do?

Player: I find the local tavern and go get drunk.

DM: Roll me a loitering check

Player: 23

DM: A man walks up to you and hands you a sword, says nothing, and then turns and walks away suddenly vanishing in a brilliant flash of light. When you look at the sword, you instanly recognize it as the fabled sword of destiny, which as legend has it, is capable of changing the very course of destiny itself.
The act of one longboarding behind a motorized scooter with a ski rope.
Hey Bro, lets go lootering.
Lootering by BU Boarder August 30, 2010