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UniRach
A UniRach is the unseen person behind the UniRock and enabling them to be able to create the content they do.
The UniRach is long suffering, humorous, witty, and all round amazing person who compliments the UniRock person.
The UniRach is long suffering, humorous, witty, and all round amazing person who compliments the UniRock person.
Our UniRach is UniRock's equal and not to be trifled with or all hell breaks loose . The two work in harmony together.
Our UniRach is great with the memes.
Our UniRach is great with the memes.
UniRach by onlyfamouspeople March 1, 2020
uniracers
Uniracers (Unirally in PAL territories, and called 1x1 during development) was a video game released for the SNES in 1994 by DMA Design (now Rockstar North).
Undoubtedly one of the more unique racing games for the SNES, the gameplay of Uniracers involved racing riderless unicycles around a 2D track. Heavy emphasis was placed on performing stunts. Said stunts either caused the unicycle to go faster on race or circuit tracks (the logic is justified in the instructions) or earn points on stunt tracks. Even the instruction manual was unusual, using an extremely non-serious and tongue-in-cheek tone throughout. A particular example could be the entire page dedicated to the instruction manual itself, which then manages to change the topic to how small pizzas "...are about the size of a CD and cost twice as much."
As unicycles are not very well-suited to complex stunts, the stunts that could be performed were relatively simple, mostly only involving jumping in the air and rotating about a given axis in 3D space. The idea was to be able to perform these stunts quickly in tight situations while landing the unicycle on its wheel to avoid wiping out (and losing speed).
The game featured nine tours of five tracks each (two race, two circuit, one stunt). Beating each of the first eight tours (Crawler, Shuffler, Walker, Hopper, Jumper, Bounder, Runner, Sprinter) required defeating computer-controlled opponents for each of bronze, silver, and gold ranks. The last circuit, Hunter, featured the Anti-Uni as the computer-controlled opponent. During that tour, touching the Anti-Uni caused several odd effects, such as the track becoming invisible, the controls reversing, and the background no longer moving in sync with the actions.
Split-screen two-player modes were available as well, including a league mode that allowed up to eight players to compete in one-on-one races.
Undoubtedly one of the more unique racing games for the SNES, the gameplay of Uniracers involved racing riderless unicycles around a 2D track. Heavy emphasis was placed on performing stunts. Said stunts either caused the unicycle to go faster on race or circuit tracks (the logic is justified in the instructions) or earn points on stunt tracks. Even the instruction manual was unusual, using an extremely non-serious and tongue-in-cheek tone throughout. A particular example could be the entire page dedicated to the instruction manual itself, which then manages to change the topic to how small pizzas "...are about the size of a CD and cost twice as much."
As unicycles are not very well-suited to complex stunts, the stunts that could be performed were relatively simple, mostly only involving jumping in the air and rotating about a given axis in 3D space. The idea was to be able to perform these stunts quickly in tight situations while landing the unicycle on its wheel to avoid wiping out (and losing speed).
The game featured nine tours of five tracks each (two race, two circuit, one stunt). Beating each of the first eight tours (Crawler, Shuffler, Walker, Hopper, Jumper, Bounder, Runner, Sprinter) required defeating computer-controlled opponents for each of bronze, silver, and gold ranks. The last circuit, Hunter, featured the Anti-Uni as the computer-controlled opponent. During that tour, touching the Anti-Uni caused several odd effects, such as the track becoming invisible, the controls reversing, and the background no longer moving in sync with the actions.
Split-screen two-player modes were available as well, including a league mode that allowed up to eight players to compete in one-on-one races.
uniracial
Belonging to and or identifying with all races as a single entity. Things can be uniracial (appropriate for all races and ethnic diversifies). The combined totality of one mindset devoid of racial structure.
Dr. Martin Luther King advocated for a uniracial society . A union of all people to become but one race (of human beings).
unirain
More from Urban Dictionary
Respectfully
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
After school, The Modells on Jamaica Ave was active. Respectfully.
Respectfully by john quan the first December 20, 2020
Word of the Day on September 26, 2026
You met me at a very Chinese time in my life
Dante: "I wish I could be Nigerian, but I can't because I'm Chinese. You met me at a very Chinese time in my life."
You met me at a very Chinese time in my life by Sus Chad September 21, 2026
Word of the Day on September 25, 2026
crunchy
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
Modified derivative of granola.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
Modified derivative of granola.
murderhobo
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
murderhobo by Loup&S September 9, 2021
Word of the Day on September 22, 2026