Someone who's shy at first but when you get to know her she's really loud. She mostly spends time on her phone but given the chance she would much rather be outside and go out. She enjoys music and spending time with her friends, Shes also can get easily annoyed.
person 1 - Hey cuh, so is luna coming out with us?
person 2 - Nah homie shes gonna stay at her home
person 1 - Bro you for real?! ugh
person 2 - yeah, her parents aint letting her
person 1 - she a real tylene huh?
Someone who is the most amazing person in the whole world. Usually male. Often, people whose names are Tylen, are extremely nice, funny, cute, smart, hot, sexy, etc. She/he has a slight perk to his/her attitude which makes everyone around him/her feel welcome and comfortable and not shy or awkward. Tylen is the life of the party. Usually is the person who you come to for advice.
Tylene is a very smart,athletic ,flexible ,sporty and beautiful person. It always easy to make Tylene laugh even if she's in a bad mood. Everyone wants to be around a Tylene when they just want to let go and not care about a thing. Tylene make friends easily and a partner fast
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.