A wittier version of the non-innovative cliché "think outside of the box". This sarcastic phrase should not be confused with other idioms such as "use your intuition", "go with your gut", or "process sensory data with your spinal grey matter".
Boss: If you can't think outside the box you'll be downsized.
Employee: Will I get your job if I think outside the brain?
It already DOES work that way @evelovesolive. It's the foundational axiom of the current model of Artificial intelligence that I WROTE. It already does. We think in Amorphous Abstraction and YOUR MINDS, 33% of them, DON'T convert into sentences. 33% of then ONLY convert into sentences. So I AI was based on 66% of YOUR MINDS it WOULDN'T WORK the way it does not. It ALSO wouldn't work if I did write a working THEORY of AI.
Hym Iam "Yeah, very good @evelovesolive. Your brain doesn't think in sentences. What does it think in class? Amorphous abstraction! That's right! And the Chinese Hierarchical model attempts to use Amorphous abstraction rather than tokens. But that is already how it works."
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.