Named after the flower. A nice, yet icy, sporty girl. She doesn't care what mean people say about her. Her family doesn't want her to be sporty, but deep down, she knows sporting is her destiny. Though, she can be rude-ish sometimes, she can be kind to others when she wants to. She loves animals more than most people, and hates it when people judge her for her obsession. She believes in world peace. If you gain her trust, she might actually like you. She loves her family and friends. She's an amazing person once you get to know her.
Sister: I love Snowdrop! She's an amazing friend and sibling.
Brother: At least she's not a girly girl like you are...
originated in Australian prisons. It is a slang word for stealing clothes from other people's clothes lines. Prisoners sometimes did this when needing a quick change of appearance.
The convict entered my neighbour's backyard and snowdropped her clothesline.
To convict "Where did you get those clothes from?"
Convict "I went snowdropping."
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.