She is trendy and loves the finer things in life. She speaks her mind and can sometimes say things a little wrecklessly. She’s the black that won’t crack and always keeps it together. She’s gorgeous and has a beautiful body!!! Be careful though, her independence can make her challenging to be with. Her insecurities are worn in her attitude towards others and makes her mean spirited! Kind of demonic!!!! Doesn’t have many friends either because she’s mean and doesn’t realize it... she hard to please so you got your work cut out for you with this one!!! My advice to you is to run in the opposite direction!!! And fast!!!
Fucking awesome. They are beautiful and funny. Thicc asf and ghetto. Smokes a lot of weed but loves her friends no matter what. Always loves people who aren’t good for them. Obsessed with food and has a lot of friends
To greatly exaggerate the truth to a point in which the events become a parody of the reality they portray.
Shantelling would be. Ex. I saw a car crash happen right outside. Then two ninjas jumped out of the car and started fighting and helicopter came down and picked one of them up
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.