The term used to explain an inhuman shot-making display from World No. 2 Tennis Player Rafael Nadal.
"He knew exactly where Djokovic's court position was. He knew Novak was camped on the net here... Phenomenadal, that's what you call this" -in response to Nadal's between the legs shot lob winner in the 2011 Madrid Final.
The act of using a topic or item to prove a point, but drastically altering or misrepresenting said thing to make it fit your argument.
The name of this phenomena comes from the first episode of ancient aliens where the wackjobs on the show claim a precolumbian gold artifact was an airplane. To prove this point they build a miniature model, but said model has propellers, wheels, and other modern flourishes not present on the original model. They also remove nearly all of the decorative elements in order to make the model more aerodynamic.
First cited by YouTuber MiniMinuiteMan in his video about the dendara lightbulb.
In order to prove that the hieroglyph was a modern lightbulb, the ancient alien cunts added a buncha extra shit to make a working model. The Golden airplane phenomena strikes again.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.