1: an AWESOME game serial by nintendo featuring the bounty hunter Samus Aran, the first female videogame hero.
2: A creature in the afore mentioned game. THese creatures express predetory and parasitic tendancies in that they latch on to their victims with their large mandibles and syphon the life-force out of them, leaving the victim dead and the metroid larger. They are green with a gelatinous but tough exterior shell containing 4 nucliei. They where created by the Chozo to keep the X-parasites on planet SR388 in check. In metroid they can only be killed by freezing them then shooting 5 missiles at them.
Noun.
Any moment in a video game where you are unable to progress the main story because of a horribly obscure objective that must be completed to trigger the next event.
Popularized by the youtuber dunkey while talking about the Metroid video game series. Earlier games of the 90's had progression walls such as this that artificially lengthened the gameplay time by forcing the player to explore every area of the game in order to figure out what to do next.
Person 1: Remember in Ocarina of Time when you had to bomb the small Goron as adult Link to get to the fire dungeon? I had to call the tips line to figure out that I had to even do that in the first place.
Person 2: Ahh. Sounds like a real Metroid Moment.
A very good game, with revolutionary level design..which unlike most games, levels are not friggin SYMETRICAL!!Surprisingly many games use symetrical level designs. It won awards for that so don't argue
The bestfriggin game of 2002; It is my intention to play metroid prime for several hours