Generally aged 5-10 years old, this person has severe insecurity issues. So much so, in fact, that when they go onto an online game, they attempt to bring down their opponents (and sometimes even their teammates) by bullying them, targeting them in games, and slandering them over the game chat.
They are sore losers, too, and refuse to believe that anyone who beats them at an online game is a skilled player, and not some form of a hacker who "used scripts" to beat them.
SCENARIO I
'jwrshjls' was killed by 'XX_RandomGamer_xX'!
(Xx_RandomGamer_xX): haha
(Xx_RandomGamer_xX): jwrshjls is trash
(Xx_RandomGamer_xX): ez kill
(Xx_RandomGamer_xX): im pro (jwrshjls): toxic gamer alert
SCENARIO II
'jwrshjls' has won the game!
(Xx_RandomGamer_xX): HACKER (jwrshjls): ?
(Xx_RandomGamer_xX): YOU USED SCRIPTS
(jwrshjls): um no
(jwrshjls): i used skills to win
(Xx_RandomGamer_xX): IMPOSSIBLE
(Xx_RandomGamer_xX): BYE HACKER NOOB
Usually somebody to ages between six through nine screaming at their mic because they lost a game of Fortnite and also hating many other games such as Minecraft and being annoying as hell.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.