Tashana is so beautiful, she is such an amazing friend and she pretends that everything in her life is ok but really it isn't she always helps her friends through the ups and downs even knowing that they dont care about her problems, when she knows that she is right she will ARGUE her way so people believe her, people might say they dont want to be her friend but they WILL want to be her friend again, she has very hard times at home and with family problems but still keeps a smile on her face but inside she is broken, she would do anything for her family and friends, she is also very very crazy and funny.
Tashana is so caring and strong and goes through a lot, shes funny and crazy
A kind good hearted person.Who loves to make others feel good and safe.Funny abd will make a bad situation good.Trusting and caring.Willing to make others happy even if they are not.loves to be around people who share the same interests as they do
A fucking sexy mf who you can't mess with but everyone wants to fuck in the ass but can't cause she's too popular for anyone and she is more or less likely to be and slut slag or sket
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.