A female who is just. ew. this person may wear clothes with holes in them but "didnt know" and play it off as it just happened a few seconds ago. comes to school wear a sleeping cap as a beanie. thinks she the baddest of them all. is stank either smells like fish, booty or just stank! comes to school with one nail on and all the others missing. her tracks show is the back. does the most stuppidest things and wears the cheapest weave and calls it "remmeny". also she may lie and be like "yeah we talk every other day" no bitch. he texts you to ask you what the homework is or if you can give him the answers. also someone who tries to fye on others about they dresscode, when she comes to school wearing orange brown and pink. if yall gotta bitch like that then this is called a RATCHET FEMALE.
"Ohhhh girl yess! i just got my herr done yesterday! its that good good, that remmeny!"
"bitch that aint remmeny thats that cheap shit! GIRL YOU RATCHET ASS FEMALE"
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
Modified derivative of granola.
"I need more crunchy guys in my life. I'm so tired of dating preppymetrosexual assholes."
"I'm heading out to the crunchy store to pick up some fair trade chocolate and tea tree oil, do you need anything?"
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."