A method of "gameplay" developed for video games, a 'quick time event' is a section of a game where you are only required to press specific buttons when they show up on screen. Usually, if a player misses a button press during a 'quick time event', the player's character dies.
I love Heavy Rain, but it seems like the game is a little too filled with quick time event based fight scenes rather than a really dynamic fighting system.
Awful media player by Apple which is usually installed by people only because they need it to run a .MOV file, Apple's shitty proprietary video format. Constantly freezes or lags out on older computers and laptops, and has the ugliest, most unintuitive GUI ever. Has features that require a paid PRO license which are free in other programs, such as video conversion. Has absolutely no support at all for the Windows version. It leaves behind various malware such as Apple Application Support and Apple Software Update when uninstalled.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.