A character from danganropaV3 that has really good character development. Also has a really bad past that nobody cares about and just assumes things about korekiyo.
Person 1: korekiyo shingucci is my favorite danganropa character!
Person 2: Same! It sucks to seepeople calling him creepy :(
A Korekiyo Shinguji is very regal and dark. It's style and likings of humanity is at a high level and it's dislikings of being reminded of how it hurt anyone in the past / present offends it in a bad way. A Korekiyo Shinguji's favorite equipment is probably a rope, specifically red, And it's aesthetic is of nature. It has long hair and is most likely to be seen wearing a dark mask where it hides the makeup it wears under the mask to say that it's sibling is taking over them. A Korekiyo Shinguji is very handsome, And it's voice can give you tingles.
Person One: "Why is the guy with the girl on the seesaw so handsome?"
Person Two: "Must be Korekiyo Shinguji! He seems familiar to me!"
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.