The way far too many people spell "hilarious." It is definitely one of the most popular misspelled words in the english laguage. "Halarious" is how most people pronounce "Hilarious" in every day speech. This is the root of the word.
One is being "humerious" when they are "half joking" or being "half serious." It's a method of speech where someone makes a statement in a humorous way that implies/hints a serious idea behind it. Unlike being completely serious, it charms the target person, which usually results in a better outcome. People are humerious every day.
ps. Another good thing about humeriousness/humere is it gives the person the statement is said to the power to casually avoid or pursue the hint.. without hurting as many feelings as a rejection to a serious question.
"I have so much money right now, i dont know what to spend it on!"
"Well, you're 100% welcome to spend it on me.."
"Haha. You're being humerious aren't you?"
"Yeah, pretty much."
"Haha. Okay, what do you want then? An Ipod.. a bike? Cuz I'll actually get you something."
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.