Traditional English
game, involving coins. First played c.
2004 in the Junior Common Room. The anecdote of its creation proceeds that co-founders Tom and Tom found themselves possesed of free
time but without cards, dice, conversation or GameCube with which to ease its passing. This situation being clearly intractable they proceeded to devise an intricate contest of dexterity, visual accuity and judgement now known as coining. Think
monkey target but on a coffee table with coins of varying sizes instead of monkies and the target drawn on with pencils. From the humble beginings of "this coin from the edge of that table onto this spot. Betcha can't! WAHEY 500 points!!!" the
game grew to "we should have a restart line, overshoot divot and incrementaly splayed draw-decider". Shots at target have developed from the simple 'lay-on-the-edge-and
smack' through the 'flick', 'push' and 'slide' to the dizzy heights of the 'index bowl' the 'asp' and the 'whipcrack-slide'.
A system of progressive coining is currently in developement and may debue soon. Until then, if you play this
game remember. 1, only
3 coins. 2, one
player is heads and the other tails (this
game is for two). 3, Don't abuse the coin muppet (its not
big and its not clever) hius role is a dignified position without which the game would disolve into edge disputes