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On the Xbox 360, achievements are basically bragging rights. Once an achievement is unlocked, by doing whatever it says in the achievement description, you get the gamerscore the achievement was worth. Generally, normal 360 games can have up to 50 achievements worth 1000 gamerscore total. Arcade games usually have up to 12 achievements worth a total of 200 gamerscore. There are a few rare cases, like Quake 2 (which has 9 achievements, worth 0 points).

It is frequently complained that sports games and kids games are too easy to get 1000 gamerscore, and lots of games have basically got "giveaway" achievements that take no skill to get. And some harder games, like Ninja Gaiden 2 are nearly impossible to get a decent amount of gamerscore on. Also, secret achievements can be a big hassle, since there is no description, so you either have to look online, or guess how to unlock them. Other achievements, such as the achievements on Perfect Dark Zero, do not even provide gamerscore based on how difficult an achievement is. almost all of the game's achievements and gamerscore are based on multiplayer, but the campaign achievements are much harder to get and not worth as much.

The worst of all, glitched achievements are achievements that obviously were not tested before release of a game, and were not programmed right, so even if you do what the achievement requires, it will not unlock. There is a Ghostbusters game and a Tiger Woods game that have multiple glitched achievements

The best are stackable achievements. They make it so you can get all of the achievements by playing on the hardest difficulty rather than beating a game on every difficulty (example: GH3 did not have stackable achievements).

Online achievements are both good and annoying. They are good because they encourage people to play a game on xbl if they have it. They're bad because it requires money to get xbl, so really it's all probably just a marketing ploy to get people to buy xbl.

Co-op achievements are the most pointless and stupid, since it's usually easier to beat a game with more than one person (Example: Saint's Row 2). There are other games where it requires both people to be good at the game (Guitar Hero games), but why should two people have to be good at a game just to give one person an achievement? If that one person is the greatest person at the game, don't they deserve all the achievements?

There are also virus-style achievements, which basically start off with one person, then they unlock for anyone who plays with them. Works for up to 10 generations. These achievements take no skill and usually aren't worth gamerscore.

There are also bad achievements, which you get for doing poorly. They are either wort no points, or, unfortunately, usually are worth points (Such as the "Fail a song" achievements in GH games). I don't really understand it. They give you points just for proving you don't have a massive ego.

There are also DLC achievements, which add on to the original game's achievement list and gamerscore, allowing more than 1000 total gamerscore. Sometimes, the company who made a game will actually be able to add more non-DLC achievements (Examples: Halo 3 and Fable 2), which are added to the achievement list via an online patch. Most games just stick to 1000 gamerscore however, and some DLC does not offer extra achievements, so be warned.

Some games, however this is rare, have achievements for unlocking all the other achievements in the game. F.E.A.R. 2 has an achievement for unlocking all multiplayer achievements. It's just to provide a larger gamerscore gap between the people who are missing a few achievements and the people who have them all.

Last, but not least, Missable achievements are achievements that can be gotten in a single playthrough of a game, but can be missed if you're not careful. There's a lot of these in a lot of games, so it is advised that you use achievement guides before playing a game.


The PS3 equivalent of achievements are "trophies". Bronze for easy tasks, Silver for medium tasks, and Gold for challenging tasks. There are also Platinum trophies for getting all trophies in a game. This was the PS3's attempt at copying a popular Xbox 360 feature (Much like when Microsoft copied the Wii's "avatar" concept, and treated it as if it was their own idea)
Achievements are a neat concept, but could have been thought out better.
by Xtreme2252 July 20, 2009
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Achievements are synonymous with Gamerscore on the Xbox 360.
When you unlock an Achievement, you get Gamerscore. To unlock an Achievement, you need to fulfil a specific task.
Achievements vary in difficulty to unlock; some take little to no effort whatsoever, whereas some are nigh impossible to achieve.
Example of an easy Achievement to unlock:

Gears of War: Prison Breakout -
Completed tutorial level on any skill level

Example of a hard Achievement to unlock:

Gears of War: Seriously ... -
Kill 10,000 people in versus ranked match total
by Coldheart2236 August 17, 2008
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Getting more popular in video games today, an achievement is a feat that the game records and displays for others to see that you have accomplished such a task. They are usually rewarded with points that have no real value other than to enlarge one's e-peen. Achievements were originally started by Xbox 360 Live. Other games like World of Warcraft have taken on this addition as well.
"Dude check out this achievement I just got for falling 30 feet off this cliff and dying!"

by chickentenderz November 21, 2008
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Achievements are rewards for fulfilling a specific task in Xbox 360 and Xbox One games. Each achievement you unlock is added to your gamerscore, which is the culmination of every achievement you have earned while playing Xbox. The PlayStation equivalent of achievements is trophies.

Achievements can be worth any amount of points, with the more difficult achievements usually being worth more. For example, completing Halo 4 on Normal difficulty is worth 20G, while completing Halo 4 on Legendary difficulty is worth 70G. Retail games typically have 1000G for you to unlock, while Arcade games usually have 400G. More achievements can be added via DLC, with some retail games ending up having up to 2000G in total to unlock.

There are many differing opinions on achievements. Some people do not care one bit about achievements, while others are obsessed to the point of buying/renting bad games just to unlock all the achievements for that game and increase their gamerscore. These people are known as achievement whores. Where do you fall on the achievement scale?
Achievement Apathetic: You don't care about achievements at all, and you don't understand why people do care about them.

Achievement Novice: Achievements are cool, and you like unlocking them, but it doesn't bother you if you don't get a lot of them.

Achievement Hunter: You like getting achievements, and will often look up guides for unlocking more achievements. You don't get games just for achievements, though.

Achievement Whore: You are obsessed with achievements, and your crazy high gamerscore shows it. You frequently look up achievement guides, and maybe even wrote a few. You often buy or rent crap games or kids games with the sole purpose of getting all the achievements.
by zuawg August 08, 2014
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Successfully reaching OG during a sexual act.
"Britney Spears! Britney Spears! Britney Spears! Brit-........... uhh..... achievement!"
"Oh that's just sad."
"For ****'s sake! I'm in here! Get out!"
by Alex Quantashassle June 01, 2005
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