To sit next to someone in a bathroom stall and then have a really stinky crap. As with chess, this puts them in a position where they are under direct attack, that cannot be avoided.
by fiveitguys July 19, 2010
Get the Checkmate mug.by Mitch October 28, 2003
Get the pecker checker mug.1.Something that no one on this site has even thought about finding out if it exits.
2.A tool that is used to help a person's writing sound intelegent, by preventing grammar and spelling errors
3.See Strong Bad
2.A tool that is used to help a person's writing sound intelegent, by preventing grammar and spelling errors
3.See Strong Bad
by J. McC. September 22, 2003
Get the spell check mug.When someone names a band or celebrity or some sort of pop culture figure.
Usually used to describe when some poser is listing bands to try to look cool or when some pretentious guy does the same to show how elite he is.
Usually used to describe when some poser is listing bands to try to look cool or when some pretentious guy does the same to show how elite he is.
Poser: Oh yeah I totally listen to At The Drive-In and broken social scene 'you forget it in people' is such a great album man um yeah and the velvet underground totally had some sweet songs even though they were so wierd.
Other Person: Hey! You're just name checking!
Other Person: Hey! You're just name checking!
by d0n7 p4n1k July 21, 2008
Get the Name Check mug.by Doc Sigma July 30, 2003
Get the check mug.1.when someone who thinks your attractive takes more than one look at you, or tries to follow you around or do anything to attract you.
damn homie that girl right there be checkin up on you.
c'mon girl don't be frontin
as if you wasn't checkin up.
c'mon girl don't be frontin
as if you wasn't checkin up.
by lil kulit January 4, 2005
Get the checkin up mug.A dice roll in a Dungeons and Dragons game percipitated by the lack of any sort of productive action (generally during a non-combat roll playing scene)in which a D-20 is rolled and the score added to the charachters charisma modifier. The resulting score determines the nature of a seemingly random event to be experienced by the character. The exact nature of the event, and the range of the scores corilation to its outcome is generally at the discretion of the DM (Dungeon Master). Generally the following guideline is used.
1 Something very very bad happens.
2-7 Something bad happens.
8-15 Nothing happens.
16-19 Something good happens.
20 Something very good happens.
21+ Something insanely good happens.
1 Something very very bad happens.
2-7 Something bad happens.
8-15 Nothing happens.
16-19 Something good happens.
20 Something very good happens.
21+ Something insanely good happens.
Example 1.
DM: You make it to a town, what do you do?
Player: I go to the local tavern and get drunk.
DM: Roll me a loitering check.
Player: 1
DM: A great wyrm red dragon rips the roof off of the tavern that your sitting in, reaches down, picks you up, looks at you for a second, and then decides that you are the perfect snack, tosses you up in the air, catches you in her mouth, and swallows you whole. You suddenly find yourself standing on the banks of the river stycks faced by the god of the underworld... and he doesn't look happy.
Example 2
DM: You make it to a town, what do you do?
Player: I find the local tavern and go get drunk.
DM: Roll me a loitering check
Player: 23
DM: A man walks up to you and hands you a sword, says nothing, and then turns and walks away suddenly vanishing in a brilliant flash of light. When you look at the sword, you instanly recognize it as the fabled sword of destiny, which as legend has it, is capable of changing the very course of destiny itself.
DM: You make it to a town, what do you do?
Player: I go to the local tavern and get drunk.
DM: Roll me a loitering check.
Player: 1
DM: A great wyrm red dragon rips the roof off of the tavern that your sitting in, reaches down, picks you up, looks at you for a second, and then decides that you are the perfect snack, tosses you up in the air, catches you in her mouth, and swallows you whole. You suddenly find yourself standing on the banks of the river stycks faced by the god of the underworld... and he doesn't look happy.
Example 2
DM: You make it to a town, what do you do?
Player: I find the local tavern and go get drunk.
DM: Roll me a loitering check
Player: 23
DM: A man walks up to you and hands you a sword, says nothing, and then turns and walks away suddenly vanishing in a brilliant flash of light. When you look at the sword, you instanly recognize it as the fabled sword of destiny, which as legend has it, is capable of changing the very course of destiny itself.
by Dustin db McKnight February 6, 2007
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