A mod for Battlefield 1942, see bf40k. The game involves you running around as a Warhammer 40K infantry and entering classic Warhammer 40K vehicles from each team.
Guy 1: Hey, have you seen Battlefield 40k?
Guy 2: Hell Yeah, I'm an alpha tester
Guy 1: You lucky bastard, I only registered on their forums, which I found linked from www.Battlefield40K.com
Guy 2: Hell Yeah, I'm an alpha tester
Guy 1: You lucky bastard, I only registered on their forums, which I found linked from www.Battlefield40K.com
by Hawk January 7, 2005
Get the battlefield 40k mug.Possibly one of the worst movies ever made. In the movie, Earth's military forces get run over by Psychlos (guys who look like the Klingon variant of Jamaican people) and the Earth gets taken over. 200 years later, some guy named Jonnie 'Goodboy' Tyler gets captured by the Psychlos, who are SO stupid that they teach him how to read, write, and fly transport vehicles, so using his brilliant intellect, Jonnie goes to Fort Knox to get gold for the Psychlos, then goes to Fort Knox, where he gets fighter jets (that are still working after 200 years) and gets a guy to transport himself to the Psychlo home planet, where said guy nukes everything with ONE bomb. Killed John Travolta's acting career.
by crazyrabbits May 9, 2005
Get the Battlefield Earth mug.Related Words
A Battlefield game that is supposedly set is World War Two. It may be a mediocre Battlefield game and a not so good World War Two Game, but it's not as bad as Call Of Duty World War 2.
by Hob Nobben July 28, 2019
Get the Battlefield 5 mug.A type of mecha used in the BattleTech universe, measuring between twenty and one hundred tons in weight and comparable in height to a modern main battle tank's length, though this can be more. They mount a wide variety of missile, ballistic, and energy weapons. For example, the Timberwolf (Inner Sphere reporting name Mad Cat), perhaps one of the most iconic 'Mechs of the series, most commonly mounts two LRM-20 missile racks on its shoulders, an ER (extended range) medium laser and large laser on each arm, with a small pulse laser in the left torso, and two .50-caliber machine guns flanking the jutting cockpit.
BattleMechs fall into five distinct categories: Hunter-Killer 'Mechs (small, with a heavy weapon, such as a Gauss cannon or heavy energy weapon), Main Battle 'Mechs (~75 tons, with a well-balanced armour scheme and a variety of weapons covering many ranges), Support 'Mechs (large, generally mounting jump jets and long-range, powerful weapons), Recon/Strike 'Mechs (fast, light, and weakly-armed), and Assault 'Mechs. The last are the behemoths of the BT universe, slow and ponderous, heavily-armed and armoured, and able to wade into well-defended positions and come out alive. The Assault 'Mechs also usually form companies which are the basis of a battalion's hitting power, leading assaults against a specific target.
The BattleMech is powered by a fusion engine (it is unclear what fuel mix it uses), coming in standard, light, extra-light, extra-extra-light, large, large extra-light, large extra-extra-light, and compact. Additionally, the Clan-base technology has a similar range of engines, but are different. The lighter engines take up more criticals in the torso area, leaving them open to more damage than a normal engine, and allowing less ammunition and/or weaponry to be carried. Lighter engines are only good for reconnaissance and deep-strike 'Mechs, despite the apparent obsession with mounting them on heavier MBMs and assault 'Mechs. Compact engines take up less space than normal engines, but weigh slightly more.
Additionally, there are four types of gyros a 'Mech can mount: standard, compact, heavy-duty, and extra-light. XL gyros take up more space, but are lighter, while compact gyros take up less space, but are heavier. It is unclear to the author what a "heavy-duty" gyro is.
There are also five types of cockpits which can be mounted in a 'Mech: standard, command console, torso-mounted, and enhanced-imaging. Command consoles may only be mounted on >75-ton 'Mechs, and provide a link to the lance. Torso-mounted cockpits are just that--regular cockpits mounted in the chest of a 'Mech. Enhanced-imaging cockpits provide a three-dimensional view of the battlefield, allowing a MechWarrior to explore beyond his current field of vision. Finally, there are a plethora of targetting systems that may be mounted, each with its own specific job (or generalist, in the case of standard systems).
BattleMechs mount ten heat sinks (which dissipate heat generated by firing weapons) in the engine, giving a free -10 heat to the 'Mech, whatever type it is. More may be mounted, at the expense of tonnage and space. There are five types of sinks: single (-1 heat each), double (-2 heat each, with no penalty), compact (same as double, and with less space), laser, and Clan double. Laser heat sinks are a rather implausible invention, as they excite heat into visible light, and shoot it out someplace on the 'Mech.
'Mechs come in three different general types: the BattleMech, the OmniMech, and the UtilityMech. OmniMechs have the ability to swap out different weapons on a battlefield, simplifying transportation and giving certain 'Mechs a huge range of capabilites. UtilityMechs are usually unarmed, and specialized for non-combat actions, or recovery ops. There is also another distinction in BattleMechs: some stand on four legs (quadruped), while others stand on two (biped). The latter is by far the more common, despite the greater stability provided by having a greater weight distrubtion with four legs. There were briefly Land-Air 'Mechs, which were introduced by WizKids as a tack-on of some Japanese animes where transforming mecha were common. These were short-lived.
BattleMechs are piloted by special people called MechWarriors. These highly-trained soldiers are anagalous to medeival knights, in that they often find themselves fighting alone, and enjoy a higher level of comfort when piloting a BattleMech--such as a couple litres of water, rations, and other minor things that an infantryman will often lack. The MechWarrior sits on a chair in a small cockpit, referred to as the command couch. A neurohelmet connects his brain with the 'Mech's systems, providing locomotion, balance, reactionary movement, etcetera. It is assumed this is facilitated through the use of electrodes attached to the temples and other areas of the head (some depictions of MechWarriors have hair; it is unclear why this would be so).
Movement for BattleMechs is facilitated through the use of mechanical muscles, called myomers. These function exactly like organic muscles, relying on electrical impulses to contract and expand. Technicians are known for their ability to perform operations resembling surgery on BattleMechs, in which they will extract functioning myomers from a BattleMech or stockpile, and install it in the place of a torn or otherwise malfunctioning myomer.
BattleMechs fall into five distinct categories: Hunter-Killer 'Mechs (small, with a heavy weapon, such as a Gauss cannon or heavy energy weapon), Main Battle 'Mechs (~75 tons, with a well-balanced armour scheme and a variety of weapons covering many ranges), Support 'Mechs (large, generally mounting jump jets and long-range, powerful weapons), Recon/Strike 'Mechs (fast, light, and weakly-armed), and Assault 'Mechs. The last are the behemoths of the BT universe, slow and ponderous, heavily-armed and armoured, and able to wade into well-defended positions and come out alive. The Assault 'Mechs also usually form companies which are the basis of a battalion's hitting power, leading assaults against a specific target.
The BattleMech is powered by a fusion engine (it is unclear what fuel mix it uses), coming in standard, light, extra-light, extra-extra-light, large, large extra-light, large extra-extra-light, and compact. Additionally, the Clan-base technology has a similar range of engines, but are different. The lighter engines take up more criticals in the torso area, leaving them open to more damage than a normal engine, and allowing less ammunition and/or weaponry to be carried. Lighter engines are only good for reconnaissance and deep-strike 'Mechs, despite the apparent obsession with mounting them on heavier MBMs and assault 'Mechs. Compact engines take up less space than normal engines, but weigh slightly more.
Additionally, there are four types of gyros a 'Mech can mount: standard, compact, heavy-duty, and extra-light. XL gyros take up more space, but are lighter, while compact gyros take up less space, but are heavier. It is unclear to the author what a "heavy-duty" gyro is.
There are also five types of cockpits which can be mounted in a 'Mech: standard, command console, torso-mounted, and enhanced-imaging. Command consoles may only be mounted on >75-ton 'Mechs, and provide a link to the lance. Torso-mounted cockpits are just that--regular cockpits mounted in the chest of a 'Mech. Enhanced-imaging cockpits provide a three-dimensional view of the battlefield, allowing a MechWarrior to explore beyond his current field of vision. Finally, there are a plethora of targetting systems that may be mounted, each with its own specific job (or generalist, in the case of standard systems).
BattleMechs mount ten heat sinks (which dissipate heat generated by firing weapons) in the engine, giving a free -10 heat to the 'Mech, whatever type it is. More may be mounted, at the expense of tonnage and space. There are five types of sinks: single (-1 heat each), double (-2 heat each, with no penalty), compact (same as double, and with less space), laser, and Clan double. Laser heat sinks are a rather implausible invention, as they excite heat into visible light, and shoot it out someplace on the 'Mech.
'Mechs come in three different general types: the BattleMech, the OmniMech, and the UtilityMech. OmniMechs have the ability to swap out different weapons on a battlefield, simplifying transportation and giving certain 'Mechs a huge range of capabilites. UtilityMechs are usually unarmed, and specialized for non-combat actions, or recovery ops. There is also another distinction in BattleMechs: some stand on four legs (quadruped), while others stand on two (biped). The latter is by far the more common, despite the greater stability provided by having a greater weight distrubtion with four legs. There were briefly Land-Air 'Mechs, which were introduced by WizKids as a tack-on of some Japanese animes where transforming mecha were common. These were short-lived.
BattleMechs are piloted by special people called MechWarriors. These highly-trained soldiers are anagalous to medeival knights, in that they often find themselves fighting alone, and enjoy a higher level of comfort when piloting a BattleMech--such as a couple litres of water, rations, and other minor things that an infantryman will often lack. The MechWarrior sits on a chair in a small cockpit, referred to as the command couch. A neurohelmet connects his brain with the 'Mech's systems, providing locomotion, balance, reactionary movement, etcetera. It is assumed this is facilitated through the use of electrodes attached to the temples and other areas of the head (some depictions of MechWarriors have hair; it is unclear why this would be so).
Movement for BattleMechs is facilitated through the use of mechanical muscles, called myomers. These function exactly like organic muscles, relying on electrical impulses to contract and expand. Technicians are known for their ability to perform operations resembling surgery on BattleMechs, in which they will extract functioning myomers from a BattleMech or stockpile, and install it in the place of a torn or otherwise malfunctioning myomer.
by Blast June 27, 2006
Get the BattleMech mug.A game that takes place in the 31st century. Ranges from board/miniature game to computer and video games. Battletech in its purest form is basically battlemech vs. battlemech.
Also known as mechwarrior.
Also known as mechwarrior.
by Star Colonel Snarrballz February 11, 2004
Get the battletech mug.A rising meme on Youtube where a video that usually results in a fail is interrupted by a clip that plays at the end of every Battlefield 3 trailer depicting a soldier walking towards the viewer while a battle is going on behind him. The trailer is accompanied by a loud, audible theme and ends abruptly as the soldier stops, ending the exit clip. Usually it’s about a 15-25 second video where it shows a humorous or shocking event, there are around 100 of these videos. Its similiar to the memes "guile's theme goes with anything" and the "WTF Bomb".
"Battlefield 3 trailer that goes with anything" example:
**Watches Youtube video titled "Battlefield 3 goes with anything even-Wii"
**Person accidently throws a Wii Remote at their 60 inch TV**
**Ends with a soldier walking toward the screen and hears BBBBPPPPP BPPPP**
**Watches Youtube video titled "Battlefield 3 goes with anything even-Wii"
**Person accidently throws a Wii Remote at their 60 inch TV**
**Ends with a soldier walking toward the screen and hears BBBBPPPPP BPPPP**
by Al-the-Youtube-Guy November 14, 2011
Get the battlefield 3 trailer that goes with anything mug.A game that was America's answer to the "giant mecha" craze in Japan. In it's original incarnation, it was a table top game played using painted pewter miniatures, dice, and pencil and paper. MechWarrior, originally, was the Role Playing Game in the same setting. The game and setting were produced by the FASA gaming company, which was later bought out by Microsoft so that they could license the setting for it's "MechWarrior" and "MechCommander" line of computer games. Microsoft promptly let the table top version die as they were unwilling to support anything that didn't involve a computer. The setting has since been licensed to WizKids Games who promptly turned it into a “Collectable/Tradable clicky figure” hobby game.
by Smitty February 13, 2004
Get the battletech mug.