The mercenary is a professional wrrior, who is often hired as a skilled defender or fighter. Mercenaries go out to the highest bidder, and lack any sense of honor, but they are very skilled at fighting, often relying upon their cache of dirty tricks to defeat an opponent. Mercenaries are not very trustworthy, and often will switch alliances in the midst of a battle.
by Detranova August 11, 2003

by Detranova July 28, 2003

As a class, the enchanters are rather weak themselves, for they are unable to create powerful energy blasts or summon up helper creatures, but they are essential to the success of a group. They are learned, instead, in the art of enchanting beings or objects, and making them more powerful, more lucky, etc.
by Detranova August 04, 2003

A highly powerful civilian use rifle that is also preferred by many military snipers. It has lengendary range and power, as well as two versions: a semi-auto that carries a three-round magzine, and a bolt action variety that carries five rounds.
by Detranova July 29, 2003

The Telekinetics are a class of psions who specialize in seeing or hearing thoughts. The Telekinetics are often used as spies, for they can caually listen to any conversation or thought anywhere, anytime.
by Detranova August 04, 2003

by Detranova July 28, 2003

The Druid is a class of magic-wielder that is similar to the nechanter, but relies upon spiritual magic. The Druid is at peace with nature, and often is considered a protecter of the ecosystem. He is gifted with blessing weapons, controlling animals, and using nature as a weapon. Druids are reknowned for their ability to call upon fierce wolf packs to their aid, and controlling natural phenonmena, such as hurricanes and monsoons, and using them as a weapon. The Druid is very calm, and almost as wise as the Wizard, but they have been known to go into uncontrolled fits of rage when the environment is in danger.
by Detranova August 04, 2003
