Spectrum computer game (also converted to other platforms), the official follow-up to Manic Miner. A platform arcade-style game, it features a slightly re-drawn version of Miner Willy, now wearing a top hat instead of his flat cap, engaged in similar capers in the massive mansion he has bought with the plunder from his first adventure.
The idea of the story is that Maria the housekeeper won't let Willy go to bed until he's collected all the rubbish left over from a late-night party with his Jet Set mates. There's a huge number of items to collect, and, although Willy has more lives than in the first game and can move freely from room to room, the game is decidedly difficult unless played under emulation with various cheat functions (e.g. saving the game). To make matters worse, it has a couple of bugs - most notably the infamous Attic bug.
Like many early Spectrum games, the graphics and gameplay are decidedly simple (Willy has only three control buttons - left, right and jump), and yet is very addictive and time-consuming and can be highly enjoyable if you aren't completely screwed by it. The combinations of floors, items and monsters which can be designed into a game of this kind belie the simplicity of the basic idea.
Now available from many abandonware sites, JSW has, like its forerunner, also been subject to many fan tributes, including a PC remake and a number of reconfigured versions of the Spectrum game which can be downloaded online (such as "Willy to the Rescue", "Bulgarian Requiem", "Jet Set Willy in Space", "Utility Cubicles", "Willy's Holiday", "Willy's Afterlife" and many others). These are made with a programme editor which is also available.
There was also an official Jet Set Willy 2 made for the Spectrum, which is the same game but with added rooms, more items and the bugs fixed.
The idea of the story is that Maria the housekeeper won't let Willy go to bed until he's collected all the rubbish left over from a late-night party with his Jet Set mates. There's a huge number of items to collect, and, although Willy has more lives than in the first game and can move freely from room to room, the game is decidedly difficult unless played under emulation with various cheat functions (e.g. saving the game). To make matters worse, it has a couple of bugs - most notably the infamous Attic bug.
Like many early Spectrum games, the graphics and gameplay are decidedly simple (Willy has only three control buttons - left, right and jump), and yet is very addictive and time-consuming and can be highly enjoyable if you aren't completely screwed by it. The combinations of floors, items and monsters which can be designed into a game of this kind belie the simplicity of the basic idea.
Now available from many abandonware sites, JSW has, like its forerunner, also been subject to many fan tributes, including a PC remake and a number of reconfigured versions of the Spectrum game which can be downloaded online (such as "Willy to the Rescue", "Bulgarian Requiem", "Jet Set Willy in Space", "Utility Cubicles", "Willy's Holiday", "Willy's Afterlife" and many others). These are made with a programme editor which is also available.
There was also an official Jet Set Willy 2 made for the Spectrum, which is the same game but with added rooms, more items and the bugs fixed.
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by Andy April 19, 2004
Later name for Dorthonion, after its conquest by the armies of Morgoth. At the time it bore the name, it was a desolate forest from which people and animals had fled, inhabited only by wandering bands of Morgoth's monsters and orcs.
It was a plateau raised above ground, and may have survived the flooding of Beleriand as the island of Tol Fuin.
by Andy May 11, 2004
Term used by psychoanalysts, especially Lacanians, for the eruption into social life of impulses or phenomena which have been repressed from the symbolic order in the process of the formation of a master-signifier. The excluded element is not destroyed but returns in a form which is incomprehensible and terrifying. A "return of the Real" is a sudden eruption and interruption which spectacularly reveals the contingency of social relations and shatters fixed certainties.
For instance, Slavoj Zizek analysed September 11th as a "return of the Real": the repressed fundamentalist impulse which was the hidden outcome of the US's own activities produced an explosive and terrifying result which rocked people's identities and the existing political framework.
For instance, Slavoj Zizek analysed September 11th as a "return of the Real": the repressed fundamentalist impulse which was the hidden outcome of the US's own activities produced an explosive and terrifying result which rocked people's identities and the existing political framework.
A reworking of the return of the repressed.
Doesn't make as much sense outside Lacanian ontology, because the violence and negativity of the "return of the Real" are crucial to its use as a concept. One can reconfigure it to some extent if one suggests that the social order makes its own Real, so that the phrase "return" is simply figurative.
Doesn't make as much sense outside Lacanian ontology, because the violence and negativity of the "return of the Real" are crucial to its use as a concept. One can reconfigure it to some extent if one suggests that the social order makes its own Real, so that the phrase "return" is simply figurative.
by Andy May 07, 2004
A insult fifty-year-old white ladies use because they don't know it actualy means bitch. They think that Biatch means "Biatch" and have too much cocaine in their system to realize it means "Bitch".
by Andy March 20, 2005
by andy March 14, 2003
A massive, many-tentacled, one-eyed, slimy monster which looks like it comes straight out of an anime hentai film. In fact it doesn't - it comes from Lone Wolf 3 - The Caverns of Kalte. It is summoned by the evil wizard Vonotar in an attempt to slay Lone Wolf, who is trying to capture him.
Very strong, this monster is the gamebook equivalent of a "boss monster", occurring at the very end of the book. The name akraa'neonor, given with the combat record in the book, does not appear either in the text of the gamebook or in the equivalent novel, Hunting Wolf; it is of unknown origin, but sounds like a Darklord term.
Since the monster is summoned, it is probably an Agarashi.
Very strong, this monster is the gamebook equivalent of a "boss monster", occurring at the very end of the book. The name akraa'neonor, given with the combat record in the book, does not appear either in the text of the gamebook or in the equivalent novel, Hunting Wolf; it is of unknown origin, but sounds like a Darklord term.
Since the monster is summoned, it is probably an Agarashi.
The akraa'neonor rises out of the pit, flailing tentacles everywhere.
Lone Wolf slew the akraa'neonor.
Lone Wolf slew the akraa'neonor.
by Andy April 19, 2004