Linguistics joke. There's a fake IPA symbol to go with it, that looks like a pig snout.
It's linguistically correct description of, well, the sound pigs make.
First-year linguistics students can be humiliated by asking them to include nasal-ingressive voiceless velar trill in their presentation of rare and difficult-to-pronounce sounds in the West African languages.
Maybe the most cutest and creative person you'll come across . A fucking all rounder , can make anything their skill . probably knows half of the population but doesn't talk to them . Can be shy at times and In case of love , will want the girl/boy to act first . People can get jealous of him/her easily because of their expanding popularity , but on the flip side can have many secret admirers . Could be perfect only if they didn't have horrible mood swings .
He's a very nice soft spoken guy with good humour and intellectual skills. May seem strong from outside and also is strong emotionally but is also very kind at heart. Has a great passion for things he wants to achieve. Very trustworthy. Takes time to get close to someone but once Ur close nothing can push them apart.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
Modified derivative of granola.
"I need more crunchy guys in my life. I'm so tired of dating preppymetrosexual assholes."
"I'm heading out to the crunchy store to pick up some fair trade chocolate and tea tree oil, do you need anything?"
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.