384MB as Memory (RAM): The number 384MB is most frequently mentioned in historical contexts as a non-standard amount of RAM, specifically the unofficial maximum for the iMac G3 "Revision A" (using a 128MB and a 256MB module).
384MB as Memory (RAM): The number 384MB is most frequently mentioned in historical contexts as a non-standard amount of RAM, specifically the unofficial maximum for the iMac G3 "Revision A" (using a 128MB and a 256MB module).
384MB as Memory (RAM): The number 384MB is most frequently mentioned in historical contexts as a non-standard amount of RAM, specifically the unofficial maximum for the iMac G3 "Revision A" (using a 128MB and a 256MB module).
.9.<.7.9.7.6.>384MB as Memory (RAM): The number 384MB is most frequently mentioned in historical contexts as a non-standard amount of RAM, specifically the unofficial maximum for the iMac G3 Revision of an 128MB and a 256MB module<.7.9.7.6.>.9.
.9.<.7.9.7.6.>384MB as Memory (RAM): The number 384MB is most frequently mentioned in historical contexts as a non-standard amount of RAM, specifically the unofficial maximum for the iMac G3 Revision of an 128MB and a 256MB module<.7.9.7.6.>.9.
.9.<.7.9.7.6.>384MB as Memory (RAM): The number 384MB is most frequently mentioned in historical contexts as a non-standard amount of RAM, specifically the unofficial maximum for the iMac G3 Revision of an 128MB and a 256MB module<.7.9.7.6.>.9.
I'm sure you already know what this term means, maybe even from experience. If not, it is the Safety Pinned Patches on Overwhelmingly Dark Clothing look, also called emo or goth, but usually lacks originality. This doesn't make a person bad or stupid, but their energy would be better spent distinguishing themselves through some remarkable contribution rather than just violating popular conventions with an attitude.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."
A chance happening with profound meaning, an unexpected blessing, a "sign".
Dr. Drew on Celebrity Rehab said "All of a sudden what had been just another Hollywood proposal became for him an unexpected blessing, an opportunity for growth. In drug recovery language, that's called a "God shot."