Khayne is an amazing person. He excells in his hobbies, which is outdoor fun (especially fishing) and is a great shot. He is handsome, tall, funny, smart and are known to be a people person, not afraid to talk to anyone they choose. Haydon's wish to be him, but can never achieve such excellence. Khayne's are also family people, caring alot for them but not always showing it. Khayne's do not care what people say about them as they already know that they are better than them but always stick up for themselves. This makes Khayne's quite disobediant to anyone that is not family and giving them a bad boy posture. Khayne's can also become cocky and flirticious when they choose. Girls adore Khayne's and desire them but Khayne's do not care much for this as their hobbies are much more interesting. If a girl ever get's a Khayne, do not let him go.
Guy1: Oh my God look sam, it's Khayne. Do you wreckon I'm as cool as him?
Sam: Not a chanceHaydon.
Khiyone is a gorgeous and beautiful girl. She is funny and smart. She is hard to love but once you learn to it's hard to stop. She can be mean sometimes, but she'd do anything for her family. Khiyone is a keeper. Her body is phenomenal and her face is pretty.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
Modified derivative of granola.
"I need more crunchy guys in my life. I'm so tired of dating preppymetrosexual assholes."
"I'm heading out to the crunchy store to pick up some fair trade chocolate and tea tree oil, do you need anything?"
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."