a term used when howling at the top of your lungs to a old schoolspanish song or current spansih song usually because of being drunk or sober, ie; Norteno, Corridos, and Conjunto are genres listened to while throwing a "Grito
"why is that guy over there screaming for?" "he is throwing a grito out" "why?" "he must be drunk", "oh"
A derogatory term for a person of Italian decent, usually those who try to be a stereotypical American-Italian. Similar to racial slurs such as nigger and cracker.
Signs of this include but are not limited to: over-greased hair, Italian accent (even though they aren't actually from, nor have they ever been to, Italy), frequent references to the mob (even though they know no one in the mob), and using "I'm Italian" as an excuse to be rude and/or fat.
Guito: Let's go to the Olive Garden.
Person: I thought you were on a diet?
Guito: Shuddup, I'm Italian, this is how we eat. Don't disrespect me, I'll get cousin Vinny to break your shins.
Person: You don't even have a cousin Vinny. You're such a guito.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.