A phrase used to describe almost any situation where something is growing or increasing in size, depth, shape, weight, or awesomeness. It can also be used instead of "the plot thickens" or "this looks bad".
First heard on "Frat Party At The Pancake Festival" DVD, Phoenix (of Linkin Park fame) held up a tip jar and said, "It's getting fatter, the kitty is getting fatter!", referring to the exponential increase of spare change as time went on.
1. "So I checked my bank account. I now have almost $500! The kitty is getting fatter!"
2. "So I'm almost done redecorating my room. I gotnew curtains and hung up some Christmas lights." "Wow, the kitty is getting fatter."
3. "...so it turns out, Stacey thought she slept with Mike, but she actually slept with his brother, who was passed out in Mike's room." "Holy shit." "But that's not all..." "The kitty is getting fatter?!"
When yo think yo ass is fine but you really gainin weight like a fucking freight train.
Friend 1: You needa find you a man!
Friend 2: Girl, I can't. I know I'm fine but damn!
Friend 1: You betta find you a man that likes you for you cause yo stomach gettin on fat fat.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.